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monster.per
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1995-05-09
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3KB
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158 lines
Xconq 0 -+---- Save Tokyo from the fire-breathing monsters!
Period 0
"Tokyo 1962" period-name
0 scale ; well under 1 km per hex...
"m" "monster" "breathes fire and stomps on buildings" utype
"b" "fire breath" "burns things up" utype
"f" "fire" "burns things up" utype
"p" "panic-stricken mob" "helpless civilians, mostly just get in the way" utype
"F" "fire department" "puts out fires" utype
"g" "national guard" "does battle with the monster" utype
"B" "building" "good for hiding out" utype
"e" "energy" "required to make fires move" rtype
; hostages rtype?
"." "sea" "sky blue" ttype
"," "beach" "yellow" ttype
"+" "street" "light gray" ttype
"^" "junkheap" "sienna" ttype
"=" "fields" "green" ttype
"%" "trees" "forest green" ttype
true junkheap dark
[ 0 20 25 35 80 90 ] t* min-alt
[ 20 25 35 80 90 100 ] t* max-alt
"monster" m icon-name
"breath" b icon-name
"fire" f icon-name
"man" p icon-name
"fireman" F icon-name
"soldiers" g icon-name
"city20" B icon-name
[ m b f p F g ] "movers" define
[ sea ] "water" define
[ beach street junkheap fields trees ] "land" define
[ b f ] "fires" define
1 B territory
100 m territory
[ 1 0 0 10 3 3 10 ] u* in-country
100 street movers favored
100 junkheap B favored
; 100 t* u* favored
5 country-size
5 country-min-distance
;10 country-max-distance
; 100 B revolt
3000 t* fires attrition
5000 street fires attrition
2000 junkheap fires attrition
1 fires attrition-damage
"" fires attrition-message
1 e m produce
100 t* m productivity
1 e m storage
1 e b storage
1 f b make
100 t* f productivity
5 b m make
true b maker
true m maker
[ 1 1 1 1 2 2 ] movers speed
0 land movers moves
-1 t* F moves
0 street F moves
1 e b to-move
1 [ p F g ] B capacity
2 f b capacity
2 b m capacity
true B already-seen
true all-seen
[ 100 5 5 1 2 5 6 ] u* hp
[ 50 50 50 50 100 80 100 ] u* m hit
[ 0 0 0 40 40 40 90 ] u* b hit
[ 0 0 0 40 0 40 90 ] u* f hit
[ 0 10 10 0 0 0 0 ] u* p hit
[ 0 90 90 0 0 0 0 ] u* F hit
[ 80 40 40 0 0 0 0 ] u* g hit
[ 10 20 20 0 0 0 0 ] u* B hit
1 u* u* damage
4 m g damage
5 f F damage
2 b F damage
3 B m damage
6 B b damage
3 B f damage
"extinguishes" fires destroy-message
"massacres" p destroy-message
"wipes out" g destroy-message
"wipes out" F destroy-message
"flattens" B destroy-message
[ 05 0 90 50 20 ] movers retreat
0 p control
0 f control
50 [ p F g ] B protect
; this doesn't work
; false f free-move
2 [ m B ] named ; special hack to display names only
clear-unit-names
"Godzilla" uname
"Rodan" uname
"Mothra" uname
"Megalon" uname
"Gajira" uname
"Aspidra" uname
"Reptilicus" uname
"Gamera" uname
begin{notes}
Typically, one would set up a scenario with one or more monsters on
one side, and mobs, fire departments, and national guards on the
other. The machine players work best if buildings are neutral. Note
that the monster can easily defeat national guards one after another,
and that the most successful strategy for the "human" side is to
attack the monster with several units at once. The monster can use
fires as a barricade to keep the national guards from getting close
enough to attack. Destroying buildings is fun but not very useful.
Note that the bitmaps are defined in X11 format and won't work in X10.
Sandra Loosemore (sandra@cs.utah.edu) is the person to blame for this
piece of silliness (well, Stan aided and abetted).
end{notes}
end